Maxing Out Resolution
Optimize Your Seating Distance For Your Screen Size.
by David Ranada
February 2006
Getting the best picture resolution remains one of the chief
goals of HDTV shoppers. But as I explained in last month's "Tech Talk," human visual
acuity limits how much detail you can see in any image, live or onscreen. This month
I'm laying it all on the line - or rather, the several trace lines in the accompanying
graphs, which relate diagonal screen size for 16:9 widescreen TVs (in inches across
the bottom) to seating distance (in feet on the vertical axis). The two graphs are
the same except that the one with curved lines uses a logarithmic scale for the
vertical axis (I'll explain the advantages of that below). The traces indicate for
various image formats what combinations of screen size and viewing distance will
"saturate" your eyes with detail to the point where any more detail in the image
would not be visible. They were calculated using only the horizontal pixel count
of each format and assuming progressive display of still images. You won't get quite
as much detail with real-world video programs and screens.
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If your combination of screen size and seating distance places you below any particular
image-format trace, you're sitting too close. That is, a TV of that format and size
can't provide all the detail your eye is capable of seeing at that distance, and
the picture will look "softer" the closer you get. For example, watching a 60-inch
TV at 11 feet puts you below the trace for 720p HDTV, so a high-def program on a
720p HDTV - or a 720p program viewed on a 1080i or 1080p HDTV - might look a little
soft. If your screen-size/distance point puts you above a particular trace, your
eyes will be saturated with detail before you reach the resolution limit of an image
in that format. Watching a 60-inch screen from 11 feet puts you well above the 1080i/p
HDTV trace, meaning that a 1080i program can produce more detail than you can actually
make out at that distance. You could even move closer, to around 8 feet, before
your ability to see details in the image will max out. That is close to the recommendation
of the Society of Motion Picture and Television Engineers (SMPTE) that the width
of a screen should span at least 30° of your field of view (anything below the orange
trace). As might be expected, Lucasfilm THX's recommendation for the comparable
angle for watching movies in theaters (light purple trace) is much more demanding,
namely 36°. Neither a 1080i/p HDTV nor even a 2k Digital Cinema projection is capable
of providing full visible resolution for a picture of that width. For a 36° image
you'll need to leap to 4k Digital Cinema encoding. Such 4k pictures allow you to
sit less than a screen width away, which is what often happens when you arrive late
to the theater.
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This graph can be used to help set up your system or to shop for a TV. How you use
it depends on what you are able to vary in your viewing room - the space allotted
for a screen or the distance from the screen to the main viewing area. If you want
to go for a full theater-like presentation, select among 1080i/p screens and sit
at just the right distance for your screen size as indicated on the green trace.
Only a 1080 set will produce the minimum SMPTE picture width of 30° without running
out of resolution. If your room layout restricts either your viewing distance or
the screen size, you actually have more choices. Say you're limited to a seating
distance of around 10 feet and a screen width of 50 inches. In this case buying
a 1080i/p set won't get you better resolution than a 50-inch 720p set (the 10-foot/50-inch
point lies above the 1080i/p trace). You might be able to save some money by choosing
a 720p model. Then again, all screen sizes seem to be switching over to 1080i/p
pixel counts, and eventually 720p sets may be hard to find. When comparing screen
size/distance tradeoffs, it's easy to go overboard with the straight-line version
of the graph, which can be misleading as to the improvements/degradations in resolution
you'll get. Transformation of the vertical axis to logarithmic scaling, as in the
curved-line version of the graph, will help prevent this. The logarithmic version
contains the same information as the "linear" version, but scaled so that the vertical
intervals are more perceptually meaningful. Equal vertical movement on the logarithmic
version corresponds to equal changes in perceived or possible resolution. For example,
descending along the same vertical line from the DVD trace (orange) to the HDV camcorder
line (magenta) corresponds to a doubling of horizontal pixel count (from 720 to
1,440) and is the same distance as between the 2k (dark purple) and 4k (dark blue)
Digital Cinema traces, which also involves a doubling of pixel count (from 2,048
to 4,096). From the logarithmic version, you can see that slight changes in viewing
distance from the 1080i/p line correspond to larger changes in viewing distance
from a 720p screen of the same size. The lower-rez screens are more forgiving of
seating-distance variations.
Copyright© 2006 Hachette Filipacchi Media U.S., Inc.